You have to be careful not to let one of your Minis go kaput, otherwise you'll have to restart the stage and lose a life. Fortunately, you're given unlimited preparation time to plan your move – at least in the beginning – and there are a variety of ways to manipulate the environment to progress, as in the likes of re-usable purple blocks (for building bridges, stairs, and even walls in pre-defined areas), box springs, conveyor belts, timed pop-up walls, etc. Think of your Minis as lemmings: once you activate them they won't stop until their either dead or have reached the gate, and they'll only change direction when they bump into an obstacle which can't be overcome. But beware! While it was possible to directly manipulate your Minis in MvDK 2 via the stylus, this is certainly not the case here. spikes, piranha plants, shy guys) littered throughout the given stage to reach the exit gate.
As it is a puzzle game, it is your job to figure out how to manoeuvre your Minis around the obstacles (i.e.